At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
Not allowing the agent to access the Internet, nor any other compiler source code, was certainly the right call. Less understandable is the almost-zero steering principle, but this is coherent with a certain kind of experiment, if the goal was showcasing the completely autonomous writing of a large project. Yet, we all know how this is not how coding agents are used in practice, most of the time. Who uses coding agents extensively knows very well how, even never touching the code, a few hits here and there completely changes the quality of the result.
,这一点在夫子中也有详细论述
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